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Lesson Plan for PJ Olovier - Introducing HTML - 2012-07-25

1 Introduction

Introduce the class, ask learners if they know what a computer is, if they can explain how one works as they might explain how a car or bicycle works. How is it that letters appear on the screen when typing on the keyboard?

Ask if they know what the internet is, and what is the difference between the internet and the web. Hint at answers throughout course, learners should be able to answer definitively by end of course.

2 Motivation

Introduce passage by Douglas Rushkoff, from Progrma or Be Programmed:

[TODO]

3 Semiotics, Syntax and Grammar

The main objective for this lesson is to call attention to hidden systems of meaning and the world of hidden information which surrounds us. This will then be extended to those systems used to encode information in markup and computer languages.

3.1 Examples

Who is the message for, what does it say, why bother sending it?

  • Manufacture dots on bottles and glass jars
  • UV patterns on flowers
  • Mating songs of mice




this kills the crab
by: Richard Strickland
on: 2012-07-25 07:53:18
for: (no reason given)
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